The Elder Scrolls IV OBLIVION:

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More Capacity Encumbrance v1.0
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by Bayli & Mentalor
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1.  Requirements
2.  Installation
3.  Playing the mod
4.  Saved games
5.  Description
6.  Change Log
7.  Future Plans
8.  Conflicts / Known Errors
9.  Credits
10.  Contact and Information
11.  Legal Stuff / Disclaimer


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1.  REQUIREMENTS
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Oblivion v1.0.228 original release or higher


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2.  INSTALLATION
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USE EITHER More Capacity Encumbrance OR More Realistic Encumbrance.  DO NOT USE BOTH AT ONCE.
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More Capacity Encumbrance now comes with and without Fatigue.  Please choose one or the other, DO NOT use both at once.

For new users:

1.  Ensure you are using a saved game where your carried weight is below your maximum allowed weight.  Also ensure you are at full Fatigue if using the 'With Fatigue' .ESP.
2.  Extract the files into you Oblivion\Data folder.
3.  Start Oblivion.
4.  Select the More Capacity Encumbrance plugin in the Data Files section.
5.  Start Oblivion...have fun.

For upgrading users:

1. Start the game with the old version still in place.
2. Drop stuff until you are NOT ENCUMBERED and NOT FATIGUED...do a New Save.
3. Exit the game, uncheck the mod in Data Files and start the game again,
4. Load the save you made in 2., allowing the game to continue when it errors after you start it (the error is normal)
5. Make another New Save and exit.
6. Install the upgraded mod and check it in Data Files.
7. Start game and load save made in 5.
8. Make ANOTHER New Save and continue playing...AFTER testing the mod until you are happy it does what it says on the tin.


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3.  PLAYING THE MOD
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Should work by itself.


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4.  SAVED GAMES
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The mod should be fully compatible with old save games.  Just make sure the weight you are carrying is less than your maximum allowed weight and are NOT ENCUMBERED OR FATIGUED when you un/install the mod and everything should be fine.


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5.  DESCRIPTION
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Encumbrance Effects
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THE EFFECTS OF THIS MOD ARE FELT AFTER YOU REACH YOUR MAXIMUM WEIGHT ALLOWANCE.  If you want penalties to affect you BEFORE you reach your maximum weight allowance please use one of the More Realistic Encumbrance ESP files.

Wasn't it funny that your character could carry a full steel plate armor and a few swords, but after picking up 1 little strawberry he suddenly gets crushed under the mighty weight of his inventory?  Well, this mod fixes that by degrading the character's performance in a 6 level system.

*** Unencumbered
Carrying less than your 'normal' maximum weight.  No stat drains.  Fatigue recovers as normal.

*** Slight encumbrance
Carrying between 'normal' maximum weight and Slight encumbrance max weight (see calculation below).  Drain Fatigue(3), Drain Speed(5), Drain Agility(5).

*** Moderate encumbrance
Carrying between Slight encumbrance max weight and Moderate encumbrance max weight (see calculation below).  Drain Fatigue(6), Drain Speed(20), Drain Agility(20).

*** Great encumbrance
Carrying between Moderate encumbrance max weight and Great encumbrance max weight (see calculation below).  Drain Fatigue(12), Drain Speed(45), Drain Agility(45).

*** Overload encumbrance
Carrying between Great encumbrance max weight and Overload encumbrance max weight (see calculation below).  Drain Fatigue(18), Drain Health(1), Drain Speed(80), Drain Agility(80).

*** Crushing weight
Carrying more than Overload encumbrance max weight.  Drain Fatigue(24), Drain Health(3), Drain Speed(80), Drain Agility(80).



Fatigue Effects (only applies in the 'With Fatigue' .ESP)
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This part tweaks the way that Fatigue functions.  Fatigue will now be lost whilst running and also whilst casting spells.

*** Out of Breath
When you reach a low percentage of Fatigue (see Calculations below), you will become Out of Breath and will lose Speed and Agility (5 points).

*** Exhaustion
If you reach 0% Fatigue you may collapse, exhausted. Collapse is calculated twice per second, upto a maximum number of seconds (at which point you WILL collapse).


Calulations
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When you reach your maximum allowed carrying weight, you will get extra carrying capacity.  Think of it as rearranging your backpack to better balance the weight you are carrying.  The adjustment is calculated from your strength and willpower by the formula:

	Extra weight per level of encumbrance = (Strength / 10) + (Will Power / 4)

When you reach Slight encumbrance any extra weight you pick up will lower your Fatigue regeration limit (allowing Oblivion to handle the effects of low Fatigue).  The amount your regen limit is lowered is calculated per extra lb picked up using the formula:

	Fatigue per lb = (200 - Endurance) / 100

The percentage at which you become Out of Breath is calculated as 30 - (Athletics /5) percent.

The random percentage chance of collapse whilst Exhausted is calculated as 15 - (Luck / 10) percent.

The maximum time you will be able to stand whilst Exhausted is calculated as Endurance / 10 seconds.


Settings
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If you want to turn off the screen blur type:

	set mrShowBlur to 0 (1 = show blur)


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6.  Change Log
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v1.0
* Incorporated Fatigue mod into MRE to allow better integration (ESP choices are now with and without Fatigue)
* Added ability to toggle blur on and off from the console
* Fixed incorrect Fatigue regen limit adjustment calculation which used GetBaseActorValue instead of GetAV
* Fixed error in going to moderate encumbrance from slight encumbrance when Fortify Strength was removed
* Fixed omission of Fatigue regen limit loss when Fortify Strength was removed

v0.81
* Renamed to avoid parenthesis
* Updated credits

v0.8
* Added optional ESP with screen blur effects
* Adjusted fatigue drains to better fit with More Realistic Fatigue
* Weakness to Normal Weapons removed.
* Speed / Agility drains re-added.
* Fatigue regen limit now affected by the lb.
* Changed some variables from shorts to floats (hopefully sorts out a few things).
* Changed fQuestDelayTime to 0.75 hopefully stopping the stutters that have been seen.

v0.71
* Fixed bug where you didn't go from slight to no encumbrance correctly

v0.7
* All attribute / skill drains removed.
* Fatigue regen limit applied at each encumbrance level (-15% per level).
* Weakness to Normal Weapons Disease added (shakey-screen effect required, me thinks)
* Updated Installation instructions.
* Updated Conflicts / Known Errors (nothing serious).
* Updated Credits & Permissions.

v0.61
* All armour skill drains have been removed.
* Added skill drains for all weapons (Blade, Blunt, H2H & Marksman).
* Added Acrobatics skill drain.
* Changed attribute / skill drains from Abilities to Diseases.

v0.6
* Will now jump multiple encumbrance levels if you have picked up / dropped enough weight, rather than iterating through each level to get to the one you are at.
* Messages cleaned up a bit.
* Couple of minor bug fixes.

v0.51a
* Minor bug fix

v0.51
* Strength now affects carrying capacity too.
* Minimum extra carrying capacity is now 1.

v0.5
*Added Willpower affecting carrying capacity
*Cleaned up code a bit

v0.45 
*Thanks to the great help from Mentalor from TESsource forums some bugs got fixed and code is more dynamic now
*The yoyo problem where player stood up from the crushed state is now fixed too and player stays down if fatigue goes below  and unless player removes some stuff from inventory. 

v0.41
* From the major remake due to excessive fatigue and tiredness I forgot the debug boxes in there, this just removes them  leaving them only there if you're going beyond overload and when you remove enough stuff to get to overload state.

v0.4 
* Cleaned up the script not to be so "dangerous", because it earlier modified the stats directly which caused problems 
* Now uses spell effects to modify stats, much safer this way, has 4 different effects (light, moderate, heavy encumbrance  and overload) (check above for more info)
* Added Drain skill to Sneak, Light Armor, Heavy Armor and Hand-To-Hand each at different strength at different encumbrance  levels (check above for more info)
* Overload and crushing levels now damage your health and your fatigue (check above for more info)
* If player goes beyond overload, he's now crushed under the mighty weight of inventory, don't stick there too long though,  it's hard to breath under tons of stuff. 
* Added a fixer esp to the package in case someone wants to update to newer version, but has problems with the previous one.  Read instructions from part 3 of this readme, "Installing the plugin"

v0.2
Cleaned up version that does what it's supposed to do (NOTE: well.. actually didn't, at least for some users)

v0.1a
Initial test version (not released)


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7.  Future Plans
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- If someone gives us good ideas on how to balance this or otherwise make it even better, We'll be glad to improve it. 

- Let us know at: http://www.elderscrolls.com/forums/index.php?showtopic=554071


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8.  CONFLICTS / KNOWN ERRORS
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None that we know of.  Please let us know if you find any.  (I'm playing with about 45 mods installed...and no problems so far.  -Mentalor-)

Report problems here: http://www.elderscrolls.com/forums/index.php?showtopic=554071


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9.  CREDITS
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All work by us.

v1.0	Thanks to Strategy Master for the coding discussion
v0.8	Thanks to eikka for the screen blur suggestion
v0.71	Thanks to DVaskil for finding bug to do with going from slight to no encumbrance
v0.7	Thanks to kalniel for reminding us Oblivion will reduce skills automatically if you are fatigued.
v0.61	Thanks to Polycrates for the info on different spell types...that sorted out a couple of problems.

Big thanks to Mentalor, since he has single-handedly updated the mod from 0.45 onwards, the current version wouldn't have  been at our hands without him. Great work!

(Thats OK Bayli, if you hadn't started it in the first place, I wouldn't have picked it up and ran with it  -Mentalor-)


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10.  CONTACT AND INFORMATION
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Mod created by Pauli Laatikainen aka Bayli < pplaat@utu.fi > and Ian Barton aka Mentalor < mentalor@ntlworld.com >


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11.  LEGAL STUFF / DISCLAIMER
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Please feel free to share this plugin. Just dont take credit for it!

We take no responsiblity for any damage done to your gaming experience by using this mod.
